Miracles (working)
Paladin
1
Flash- d6 radiant dmg, save vs blind (if fail, can make a save each round at start of target’s turn. does not affect party)
Cure – d8 + wis bonus
Protection- +1 AC to self, rounds equal to casters level (will not stack)
Remove Poison- removes poison
Purify Water/Food- purifies water and food (enough for 2 meals per casters level)
Light- last hours equal to casters level
Force- knock back effect, enemy save vs stun or stunned on next action
2
Cure II- d10 + wis bonus
Shell- +1 saving throw, rounds equal to casters level (will not stack)
Protection II- +1 AC 10’ around paladin, self and other party members
Light Blade- +1 att for rounds equal to caster’s level
Claymore- Cast a miracle on shield, On successful attack of Paladin- his shield release a light blast against the enemy (2d4 dmg + wis bonus)
3
Cure III- 2d6 + wis bonus
Holy Avenger- +1 attack rolls & extra 1d10+ wisdom bonus damage (last for one attack)
Phalanx- shield will absorb 2 damage points (of any attack type) per casters level (must have shield)
Turn Undead- lvl 1 undead save vs 11 + wis bonus
White Lance- light damage bolt, 2d4 + wis bonus
Cure Disease- cures target of disease
4
Rampart- caster cast a force field of light, gains extra 2d6 HP + wis bonus
Wraith of gods- 20’ area attack, enemies take 3d6 damage + wis bonus
Radiant Lance- light damage bolt, 2d6 + wis bonus
5
Sustain Dead- brings dead victim back to the brink of life (-1 hp, raided player must have 1 successful death check with an advantage roll)
Cleric
1
Flash- d6 radiant dmg, save vs blind (if fail, can make a save each round at start of target’s turn. does not affect party)
Cure – d8 + wis bonus
Protection- +1 AC to self, rounds equal to casters level (will not stack)
Remove Poison- removes poison
Purify Water/Food- purifies water and food (enough for 2 meals per casters level)
Light- last hours equal to casters level
Force- knock back effect, enemy save vs stun or stunned on next action
Light Strike- +1 att for rounds equal to caster’s level
Shell- +1 saving throw to party, rounds equal to casters level (will not stack)
Spare the Dying- talk to a recently deceased person (must have died in past 10 minutes, can ask 2 questions, then person dies)
2
Cure II- d10 + wis bonus
Healing Light- affects whole party within 20′ 1d6 + wis bonus
Protection II- +1 AC 10’ around priest, self and other party members
Bless- party gains +1 to attack rolls and ability checks for rounds equal to caster’s round
White Lance- light damage bolt, 2d4 + wis bonus
Turn Undead- lvl 1 undead save vs 13 + wis bonus (affects d4 undead. will work on undead up to level 1)
Cure Disease- cures target of disease
Zone of Truth- target makes save vs clerics wisdom at disadvantage
Dispel Magic- can dispel a magical effect
Locate Object- can locate an object within 25′ last hours equal to caster’s level
Speak with dead- speak with a dead individual (up to 1 day x caster’s level)
3
Cure III- 2d6 + wis bonus
Holy Avenger- +1 attack rolls & extra 1d10+ wisdom bonus damage (last for one attack)
Protection III- +1 AC, +2 to saving throws 10’ around priest, self and party members
Radiant Lance- light damage bolt, 2d6 + wis bonus
Remove Curse- heal target of curse or hex
Nova- 2d6 radiant dmg, disadvantage save vs blind (if fail, can make a normal save each round at start of target’s turn. does not affect party)
Trinity- target gains 1d6 HP on each of the next three rounds
Bind- target must save vs paralyze
4
Cure IV- 3d6 + wis bonus
Stoneskin- caster’s skin becomes like stone, can absorb 3d6 damage before dispelled (last 10 minutes for each of caster’s level)
Last Rights- Turn Undead lvl 1 undead save vs 14 + wis bonus (affects d6 undead. will work on undead up to level 3)
Wraith of gods- 20’ area attack, enemies take 3d6 damage + wis bonus
Sun Lance- light damage bolt, 3d6 + wis bonus, enemy save vs stun or stunned on next action
Sustain Dead- brings dead victim back to the brink of life (-1 hp, raised player must have 1 successful death check with an advantage roll)
5
Cure V- 4d6 + wis bonus
Soothing Light- heal 2d6 + wis bonus,cure 5′ radius of caster (party only but undead take 2d6 damage in addition)
Blade Barrier
Flame Strike
Raise Dead- raises dead person to 1 HP, person can be dead for number of days equal to caster’s level)
Druid
1
Flash- d6 radiant dmg, save vs blind (if fail, can make a save each round at start of target’s turn. does not affect party)
Cure – d8 + wis bonus
Remove Poison- removes poison
Purify Water/Food- purifies water and food (enough for 2 meals per casters level)
Light- last hours equal to casters level
Sylvan Staff- +1 att for rounds equal to caster’s level
Shell- +1 saving throw to party, rounds equal to casters level (will not stack)
Spare the Dying- talk to a recently deceased person (must have died in past 10 minutes, can ask 2 questions, then person dies)
Entangle: roots or branches spring out to trap enemy, str save vs para or stuck
GoodBerry
Commune with plants-
2
Cure II- d10 + wis bonus
Protection- +1 AC to self, rounds equal to casters level (will not stack)
Razor Leaf- throw 3 sharp edged leaves, d4 each
Cure Disease- cures target of disease
Camouflage- +1AC, advantage hide
Locate Object- can locate an object within 25′ last hours equal to caster’s level
Commune with animals-
Puffball- mushroom explosion cause cloud of dark (save vs irritating spores: disadvantage on attacks or actions for d4 rounds)
Root Bow- Long bow damage for rounds equal to druid’s level
Barkskin-
3
Cure III- 2d6 + wis bonus
Ballist-Oak- staff plants itself and become a great bow that does3d6 dmg (2 shots: self only)
Bless- party gains +1 to attack rolls and ability checks for rounds equal to caster’s round
Summon Swarm- anyone in swarm gets -1AC, -1 to attack rolls, and spells need a concentration check also takes 1d4 damage- then swarm dissipates
Elemental Strike- summon elemental spirit to do 2d8 + wis elemental damage (player chooses which element)
Razor Leaf II- throw 5 sharp edged leaves, d4 each
Remove Curse- heal target of curse or hex
Root- strong bind effect, target must save vs paralyze
Turn Undead- lvl 1 undead save
Senzu Beans- OP goodberry
4
Cure IV- 3d6 + wis bonus
Oakskin- caster’s skin becomes like strong Oak, can absorb 3d6 damage before dispelled (last 10 minutes for each of caster’s level)
Summon Minor Elemental-
Razor Leaf Shield- control a swarm(5) of razor leafs (no attack roll needed- last d6 rounds + wis bonus)
Sustain Dead- brings dead victim back to the brink of life (-1 hp, raised player must have 1 successful death check with an advantage roll) vs 13 + wis bonus (affects d4 undead. will work on undead up to level 1)
Commune with beast-
5
Raise Dead-
Summoner
Ifrit (fire)
Titan (earth)
Garuda (air)
Shivash (ice)
Roamuh (lightning)
Leviathan (water)
Helios (light)
Fenrir (dark)